First, I'd like to say that if anyone wants to, feel free to link to us in your forum signature somewhere with this dynamic userbar: http://designer.userbars.com/dynubd1742.png
Second, to discuss the future. Recently, in the Elite Café, I said I was thinking of dropping support for TBOS (16) and rewriting TBOS32 in C. Well, I'm certainly doing the second, and I'm actually thinking about fulfilling the first. I find TBOS to be extremely insecure and basically a bad MikeOS clone. If someone wants to continue development of TBOS, speak now or forever hold your peace.
Showing posts with label freenode. Show all posts
Showing posts with label freenode. Show all posts
Thursday, May 28, 2009
Wednesday, May 6, 2009
WHOA!
[TroyMartin] my plan is as follows: rewrite part of the FAT12 code for 1.2, then write a nice little FS in 1.3
<pc[work]> ah nice
[TroyMartin] I was also thinking of having the special FS be the main TBOS filesystem, just using FAT12 as a "container" of sorts
[TroyMartin] FAT12 doesn't really do much justice :D
A little snippet from a discussion in #pedigree on freenode. In all honesty, I don't like Microsloth's FATty file system, and I originally intended to use something completely different, but FAT stuck with the history of TBOS.
Whatever the TBOS filesystem will be called (the codename is Firey Anvil), I plan to use FAT12 as a container for either Firey Anvil files or the filesystem itself. I'll be uploading spec sheets as I write them.
Monday, March 16, 2009
Torneth Reborn
I've just finished a draft for a Dungeons & Dragons -style game called Torneth Reborn. It's real simple compared to D&D, and if anyone's in for a game on Freenode, my nick is TroyMartin. I also have a mIRC-based dicebot, but it's a little screwed over, so I'll have to look through the source.
EDIT: Replaced the mIRC dicebot with a standalone one written in Ruby scripting, so I can edit the source and then reload it in less than 10 seconds. :)
On the subject of TR, I'm almost done the Core Rulebook and the Game Master Guide. Expect the first edition this week :D
EDIT: Replaced the mIRC dicebot with a standalone one written in Ruby scripting, so I can edit the source and then reload it in less than 10 seconds. :)
On the subject of TR, I'm almost done the Core Rulebook and the Game Master Guide. Expect the first edition this week :D
Sunday, March 15, 2009
Scrolling for hours on end, woot!
Yessssssss! Thanks to the help of the folks on #communityos (namely Josh) the scrolling code works perfectly! I've yet to break TBOS32 since I fixed it (error occured between the keyboard and the chair.)
Expect it out either tonight or sometime before noon PST tomorrow!
Expect it out either tonight or sometime before noon PST tomorrow!
Friday, March 13, 2009
Spring break, TBOS, 32-bitness, etc.
Yay, I've got the following week off for spring break!! As a result, expect TBOS 1.0.1 out sometime in the week of March 15th, as well as the release of TBOS32 0.2.0 (or whatever version I decide to name it.)
Speaking of TBOS32, I have no intention of halting development on the 16-bit TBOS in order to work on the new 32-bit version. I started the new version because I wanted to let the TBOS 1.0.0 downloads come in like money to Donald Trump before filing for bankruptcy, as well as since MP (Mr_Piranha) in Freenodes' #communityos told me to. :)
I'm trying to gather up some stuff that I finished but never released to be smaller projects here, since two incomplete operating systems isn't much to gloat about.
Speaking of TBOS32, I have no intention of halting development on the 16-bit TBOS in order to work on the new 32-bit version. I started the new version because I wanted to let the TBOS 1.0.0 downloads come in like money to Donald Trump before filing for bankruptcy, as well as since MP (Mr_Piranha) in Freenodes' #communityos told me to. :)
I'm trying to gather up some stuff that I finished but never released to be smaller projects here, since two incomplete operating systems isn't much to gloat about.
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